Earning $RACKET

$RACKET is earned automatically by your Capos every 15 minutes. You don't have to do anything — but you do have to claim it before it stops accumulating.


The Epoch Pool — Fixed, Not Unlimited

This is the most important thing to understand about earnings: the $RACKET paid out each epoch is a fixed pot shared between all players in your city.

Every city pays out 250 $RACKET per epoch at Street league. That's it. Every player in your city is competing for a slice of that same 250.

If your Heat is 10% of your city's total Heat, you get 10% of 250 — around 25 $RACKET per epoch. If someone else's Heat grows faster than yours, your slice shrinks. The pot doesn't grow just because more people are playing harder.

This means:

  • Training your Capos doesn't just increase your earnings — it takes earnings from everyone else

  • Holding territory doesn't just add a bonus — it actively shifts the balance of power in your city

  • Going inactive doesn't just cost you time — it hands your share to your competitors

The leaderboard is a zero-sum fight. Everyone in your city is playing the same game.


How Earnings Work

Every 15 minutes, the game runs an epoch — a city-wide payout cycle. Each player gets a share of that fixed pool based on their Heat score.

Heat is a number that represents how strong your overall crew is. The higher your Heat relative to everyone else in your city, the larger your cut.

What affects your Heat?

  • Capo tier — Higher-ranked Capos (Soldier, Captain, etc.) generate more base Heat

  • Capo stats — Every stat point trained adds to your Heat

  • Territory — Holding districts on the city map adds a bonus to your Heat

  • Adjacency — Holding clusters of neighbouring districts multiplies that bonus:

    • 2 adjacent districts: 1.2× bonus

    • 3 adjacent districts: 1.5× bonus

    • 4+ adjacent districts: 2.0× bonus

Your share of the epoch pool = your Heat ÷ total Heat of all players in your city.


The Stash

Your epoch earnings don't go straight to your balance. They build up in a stash first.

Here's how it works:

  • Your stash fills up a little every 15 minutes as each epoch completes

  • Your stash has an 8-hour window — after 8 hours without claiming, it stops filling

  • Once you claim your stash, the $RACKET moves to your balance, and the 8-hour window resets

  • If your stash is capped (window expired), it shows a warning badge — you won't earn any more until you claim

The point: check in and claim a couple of times a day. You don't need to be glued to the game — just don't let your stash sit unclaimed for more than 8 hours.


How to Claim

On the website: The earnings card on your dashboard shows your current stash. If there's something to collect, a "Claim Your Stash" button appears. Tap it.

On Telegram: Send /claim to the bot. It'll tell you how much you claimed and your new balance.


Leagues and Cities

Players are grouped into Cities — competitive zones of 50–200 players. Cities belong to a League, and the league determines the size of the fixed epoch pool.

League
Pool per epoch
Pool per day

Street

250 $RACKET

~24,000 $RACKET

Borough

500 $RACKET

~48,000 $RACKET

District

1,250 $RACKET

~120,000 $RACKET

Metro

3,750 $RACKET

~360,000 $RACKET

Kingpin

10,000 $RACKET

~960,000 $RACKET

Higher leagues pay dramatically more — but the players there are stronger. You earn your way up by outcompeting everyone in your current city.

Every two weeks, a season ends. The top 10% of players in each city (by total Heat earned that season) get promoted to a higher league. The bottom 10% get demoted.

Getting promoted isn't just a badge — it's a direct increase to your earning potential. A dominant player in Street league earns less than a mid-table player in Kingpin.


Referral Earnings

If you referred someone to the game, you earn a 5% bonus on their epoch emissions. It's minted fresh — it doesn't come out of their earnings. The bonus kicks in once your recruit reaches Soldier rank.

Get your referral link with /referral in the Telegram bot.

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