Territory
Holding territory makes your crew stronger and earns you more $RACKET. The more ground you control — and the better you cluster it — the bigger your advantage.
Cities and Districts
Each City is a hex grid map shared by 50–200 players. The map is divided into districts — individual hexes that Capos can occupy.
Every district has a resource type that provides different bonuses:
Racket Hub
Increases $RACKET earnings from the district
Training Ground
Reduces training costs for Capos stationed nearby
Safe House
Provides defensive advantages
Intelligence Post
Boosts Brains-based outcomes
Syndicate HQ
Prestige tile — high value, contested
Claiming a District
Empty districts can be claimed for free by any Capo, at any rank. If nobody holds it, it's yours — just send a Capo there.
Occupied districts require a takeover (see below).
Each Capo can only hold one district at a time.
Territory Bonuses
Holding districts adds to your Heat score, which increases your earnings every epoch.
The bonus gets bigger when your Capos hold adjacent districts:
1 district
Base bonus
2 adjacent
1.2×
3 adjacent
1.5×
4+ adjacent
2.0×
Holding a connected block of territory is worth significantly more than scattered solo districts. Plan your map accordingly.
Taking Over a District
To take a district from another player, your Capo must be at Captain rank or above.
Here's how a takeover works:
Your Captain (or higher) challenges the district
A negotiation begins — a 3-turn AI exchange between your Capo and the defender
The outcome is determined by stats (Brains counts most, then Rep, Hustle, Grit, and Muscle)
The winner takes the district. The loser's Capo is returned to their roster unharmed
If you attack, there's a 4-hour cooldown before that Capo can attack again
Negotiations generate a shareable drama card — a formatted summary of the exchange, styled like a movie scene. Worth sharing.
Losing Territory
Your Capo can be challenged by any Captain+ in the city. If they lose:
Your Capo returns to your roster (unassigned, unharmed)
You lose the district and its Heat bonus
No permanent damage — you can reassign that Capo immediately
If a Capo goes 7 days without any activity, they're automatically recalled from their district. Log in and reassign them.
Seasons
Every 2 weeks, the season ends. Standings are calculated based on total Heat earned during the season.
Top 10% of the city → promoted to a higher league
Bottom 10% of the city → demoted to a lower league
Everyone else → stays in the same league
Higher leagues have bigger payout pools, more districts, and tougher competition.
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